Playing this older version shows just how important the smallest of changes can be to vastly improve the quality of life of a game.
Case in point? Collision detection in this version. In Super Hexagon, you can move against walls to the side of you without issue, but here you don't have that luxury. You touch a wall from any angle, you lose.
And after getting used to Super Hexagon, this is borderline unplayable for me without that one little difference.
The game seems to revolve around jumping through the screen to get the the other side in order to complete puzzles. But this is betrayed by the aesthetic which implies that jumping into the purple water might kill you.
The mechanics just don't suit the graphics.
Simple, but too long.
A pretty simplistic flying shooter, with only a few enemies to deal with. Nothing new is thrown at you except a pretty easy boss and overall it's just sorta... alright.
The coding is brilliant, gameplay is smooth and seamless, but it just takes way too long to get that 10 million with this simple repetitive gameplay.
Simple and promising
Whilst it's a very simplistic game, I rather like how careful you have to be with the controls in this one. The sensitivity being high makes for the only real challenge.
Needs more depth to it, perhaps having a larger playing field and collectables that move around as well.
Thank you for the comment, maybe during the week I update the game with more items !
The game is nigh unplayable as it stands. Certain walls can be ran through, which would lead to death except you have put in any death pits below the stage forcing a flash restart.
The raising platforms constantly push players off them when just standing on them.
Overall, this is very buggy and unfinished.
Simple and fun.
A brilliant follow-up to Achievement Unlocked, i enjoyed this one just as much as the others mainly because it can be figured out without need of the walkthrough. Some would say that's too easy but i like the various puzzle solving elements in this game.
Your work continues to surprise me with how you can take such a simple idea and make such a fun simple little game with it, even some of the more abstract puzzles show a good degree of actionscript knowledge, so it's not like you make such a simple game because your no good!
Overall i don't really have any complaints about this game, which i feel bad about as i like to leave criticism in a review to help an author improve on his work, but here i really can't. All i can say is i enjoyed this game very much and hope to see more like it in the future!
Fun, but has issues.
Graphics-wise it's got a brilliant style to it, no qualms there. The gameplay is quite lacking however. You essentially spam the same button moves over and over throughout the whole thing, and the bombs are woefully hit-or-miss, there too hard to aim and do too much damage.
Also, the lack of any invincible recovery time cripples you on the last boss, he can melee you then fire off his laser and your trapped in a powerful combo that drains a good fifth of your total health. This, combined with having to fight Johnny and Stamper right before him with no health pickups in-between, creates a level of fake difficulty, i can't beat the final boss because of cheap tricks to bump up the difficulty and that irritates me and makes me have to knock it down a bit.
Overdone genre and adds nothing new. Graphics were nice.
Nice simple game, the sounds got on my nerves a bit but it is a good well thought out game.
The presentation needs improving such as different text etc.
Good one on the file size aswell.
thanx for your suggestions
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